Microtransactions and game add-ons
I know I'm not the only one who's choking on the recent news, but is it really necessary for you to charge MORE for content that should have been in the game but wasn't ready when the game was released?
The just-released Samurai Warriors 2 (360) requires that you purchase most of the extra characters, special items, and even special combos after you've already paid more than you wanted to for the game itself.
Grand Tourismo 5/HD (PS3) will ship with only a handful of cars and tracks, requiring you to pay MONEY for the additional tracks. What ever happened to having the content ready for the shipping date and letting me unlock them?
Just-announced: Grand Theft Auto IV (360) will ship, and then a month or two later, two or three new sub-missions will become available for purchase. Uhh, hello??? These things are usually included in the game to add depth and make the game world a bit richer.
See, with Elder Scrolls: Oblivion (360/PC) the add-ons made sense (except for the "horse armor" add-on which was rather pointless and EXPENSIVE): The game world was SOO huge, and the included game content was already richer than players could have even hoped. Once the players had finished the game and were almost done playing it a second time (or not even finished the first time yet), it was really great that Bethesda spent a little extra time to give us a few new story arcs or mega-items to go and collect. It was really great. But the point is, that the game dosn't make you feel like you HAVE to go and buy the extras to enjoy it.
Project Gotham 2 (360) is another example of a game that got it right. The game was fun and complete and enjoyable. It had the expected variety of cars and tracks. Online play was actually better than I had expected. Then they started releasing additional cars. Would it really have hurt them to include the cars with the game when it shipped? I think the price on the additional cars was a bit high too. At least the bundles gave you a discount.....but definately not enough of one.
Revewers should rate/review the game based on SHIPPING/INCLUDED content only. The game should be fun, playable, and COMPLETE when I walk out of the game store with it. Any add-ons should be reasonably priced. How about the following for pricing guidelines:
Driving games: $0.50-$1 for a new car. $2 for a new track.
RPGs: something like $1 per additional hour of play for new missions/storylines.
Fighters: $0.75-$1.25 for a new character in a fighter. But forget $5 for another playable character in a game that already has like 30 of them.




